Obviously, I'm wondering about all of this for selfish motivations. I'm working on the Inventory system for SOP.
One question is 'How many things is it reasonable for a player to have ownership of?'
Another question is 'How should the inventory be stored on the server?'
And just to stop at an arbitrary 3 questions...
'What would be the best display method for items that allows for easy management of inventory and equipped items?'
I'll be discussing this over the next few days as I hack out a workable system, throw it away and then try to make a better one. I'll be comparing examples from other games and trying to quantify both the good and bad points for each. Where I can I'll guess about a particular system's back-end process and mechanisms, but that's all I can do.
Just for giggles, here is a snapshot of what I have so far...
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